﻿using System.Windows.Media.Media3D;

namespace X.WPF.Controls.Models
{
    /// <summary>
    /// 3D相机信息
    /// </summary>
    public class ThreeDCamera
    {

        #region # 属性

        #region 视线方向 —— Vector3D LookDirection
        /// <summary>
        /// 视线方向
        /// </summary>
        public Vector3D LookDirection { get; set; }
        #endregion

        #region 正向方向 —— Vector3D UpDirection
        /// <summary>
        /// 正向方向
        /// </summary>
        public Vector3D UpDirection { get; set; }
        #endregion

        #region 位置 —— Point3D Position
        /// <summary>
        /// 位置
        /// </summary>
        public Point3D Position { get; set; }
        #endregion

        #endregion

    }
}